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void | generateLargeCaveNode (long par1, int par3, int par4, byte[] par5ArrayOfByte, double par6, double par8, double par10) |
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void | generateCaveNode (long par1, int par3, int par4, byte[] par5ArrayOfByte, double par6, double par8, double par10, float par12, float par13, float par14, int par15, int par16, double par17) |
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void | recursiveGenerate (World par1World, int par2, int par3, int par4, int par5, byte[] par6ArrayOfByte) |
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boolean | isOceanBlock (byte[] data, int index, int x, int y, int z, int chunkX, int chunkZ) |
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void | digBlock (byte[] data, int index, int x, int y, int z, int chunkX, int chunkZ, boolean foundTop) |
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void | recursiveGenerate (World par1World, int par2, int par3, int par4, int par5, byte[] par6ArrayOfByte) |
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void net.minecraft.world.gen.MapGenCaves.digBlock |
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byte[] |
data, |
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int |
index, |
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int |
x, |
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int |
y, |
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int |
z, |
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int |
chunkX, |
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int |
chunkZ, |
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boolean |
foundTop |
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Digs out the current block, default implementation removes stone, filler, and top block Sets the block to lava if y is less then 10, and air other wise. If setting to air, it also checks to see if we've broken the surface and if so tries to make the floor the biome's top block
- Parameters
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data | Block data array |
index | Pre-calculated index into block data |
x | local X position |
y | local Y position |
z | local Z position |
chunkX | Chunk X position |
chunkZ | Chunk Y position |
foundTop | True if we've encountered the biome's top block. Ideally if we've broken the surface. |
void net.minecraft.world.gen.MapGenCaves.generateCaveNode |
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long |
par1, |
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int |
par3, |
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int |
par4, |
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byte[] |
par5ArrayOfByte, |
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double |
par6, |
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double |
par8, |
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double |
par10, |
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float |
par12, |
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float |
par13, |
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float |
par14, |
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int |
par15, |
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int |
par16, |
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double |
par17 |
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Generates a node in the current cave system recursion tree.
void net.minecraft.world.gen.MapGenCaves.generateLargeCaveNode |
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long |
par1, |
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int |
par3, |
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int |
par4, |
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byte[] |
par5ArrayOfByte, |
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double |
par6, |
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double |
par8, |
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double |
par10 |
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Generates a larger initial cave node than usual. Called 25% of the time.
boolean net.minecraft.world.gen.MapGenCaves.isOceanBlock |
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byte[] |
data, |
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int |
index, |
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int |
x, |
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int |
y, |
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int |
z, |
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int |
chunkX, |
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int |
chunkZ |
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void net.minecraft.world.gen.MapGenCaves.recursiveGenerate |
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World |
par1World, |
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int |
par2, |
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int |
par3, |
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int |
par4, |
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int |
par5, |
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byte[] |
par6ArrayOfByte |
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Recursively called by generate() (generate) and optionally by itself.
The documentation for this class was generated from the following file:
- C:/Users/LazDude/Downloads/MinecraftModding/YATS/forge/mcp/src/minecraft/net/minecraft/world/gen/MapGenCaves.java