net.minecraft.server.dedicated.PropertyManager.PropertyManager |
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File |
par1File, |
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ILogAgent |
par2ILogAgent |
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boolean net.minecraft.server.dedicated.PropertyManager.getBooleanProperty |
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String |
par1Str, |
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boolean |
par2 |
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Gets a boolean property. If it does not exist, set it to the specified value.
int net.minecraft.server.dedicated.PropertyManager.getIntProperty |
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String |
par1Str, |
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int |
par2 |
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Gets an integer property. If it does not exist, set it to the specified value.
File net.minecraft.server.dedicated.PropertyManager.getPropertiesFile |
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String net.minecraft.server.dedicated.PropertyManager.getProperty |
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String |
par1Str, |
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String |
par2Str |
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Gets a property. If it does not exist, set it to the specified value.
void net.minecraft.server.dedicated.PropertyManager.logMessageAndSave |
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logs an info message then calls saveSettingsToFile Yes this appears to be a potential stack overflow - these 2 functions call each other repeatdly if an exception occurs.
void net.minecraft.server.dedicated.PropertyManager.saveProperties |
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Writes the properties to the properties file.
void net.minecraft.server.dedicated.PropertyManager.setProperty |
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String |
par1Str, |
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Object |
par2Obj |
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Saves an Object with the given property name.
The documentation for this class was generated from the following file:
- C:/Users/LazDude/Downloads/MinecraftModding/YATS/forge/mcp/src/minecraft/net/minecraft/server/dedicated/PropertyManager.java