net.minecraft.entity.ai.EntityAIVillagerMate.EntityAIVillagerMate |
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EntityVillager |
par1EntityVillager) | |
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boolean net.minecraft.entity.ai.EntityAIVillagerMate.continueExecuting |
( |
) | |
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Returns whether an in-progress EntityAIBase should continue executing
void net.minecraft.entity.ai.EntityAIVillagerMate.resetTask |
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) | |
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boolean net.minecraft.entity.ai.EntityAIVillagerMate.shouldExecute |
( |
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virtual |
void net.minecraft.entity.ai.EntityAIVillagerMate.startExecuting |
( |
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Execute a one shot task or start executing a continuous task
void net.minecraft.entity.ai.EntityAIVillagerMate.updateTask |
( |
) | |
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The documentation for this class was generated from the following file: