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net.minecraft.entity.ai.EntityAISit Class Reference
Inheritance diagram for net.minecraft.entity.ai.EntityAISit:
net.minecraft.entity.ai.EntityAIBase

Public Member Functions

 EntityAISit (EntityTameable par1EntityTameable)
 
boolean shouldExecute ()
 
void startExecuting ()
 
void resetTask ()
 
void setSitting (boolean par1)
 
- Public Member Functions inherited from net.minecraft.entity.ai.EntityAIBase
boolean continueExecuting ()
 
boolean isInterruptible ()
 
void startExecuting ()
 
void resetTask ()
 
void updateTask ()
 
void setMutexBits (int par1)
 
int getMutexBits ()
 

Constructor & Destructor Documentation

net.minecraft.entity.ai.EntityAISit.EntityAISit ( EntityTameable  par1EntityTameable)

Member Function Documentation

void net.minecraft.entity.ai.EntityAISit.resetTask ( )

Resets the task

void net.minecraft.entity.ai.EntityAISit.setSitting ( boolean  par1)

Sets the sitting flag.

boolean net.minecraft.entity.ai.EntityAISit.shouldExecute ( )
virtual

Returns whether the EntityAIBase should begin execution.

Implements net.minecraft.entity.ai.EntityAIBase.

void net.minecraft.entity.ai.EntityAISit.startExecuting ( )

Execute a one shot task or start executing a continuous task


The documentation for this class was generated from the following file: