net.minecraft.entity.ai.EntityAIRestrictOpenDoor.EntityAIRestrictOpenDoor |
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EntityCreature |
par1EntityCreature) | |
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boolean net.minecraft.entity.ai.EntityAIRestrictOpenDoor.continueExecuting |
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Returns whether an in-progress EntityAIBase should continue executing
void net.minecraft.entity.ai.EntityAIRestrictOpenDoor.resetTask |
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boolean net.minecraft.entity.ai.EntityAIRestrictOpenDoor.shouldExecute |
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virtual |
void net.minecraft.entity.ai.EntityAIRestrictOpenDoor.startExecuting |
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Execute a one shot task or start executing a continuous task
void net.minecraft.entity.ai.EntityAIRestrictOpenDoor.updateTask |
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The documentation for this class was generated from the following file: