net.minecraft.entity.ai.EntityAIMoveThroughVillage.EntityAIMoveThroughVillage |
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EntityCreature |
par1EntityCreature, |
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float |
par2, |
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boolean |
par3 |
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boolean net.minecraft.entity.ai.EntityAIMoveThroughVillage.continueExecuting |
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Returns whether an in-progress EntityAIBase should continue executing
void net.minecraft.entity.ai.EntityAIMoveThroughVillage.resetTask |
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boolean net.minecraft.entity.ai.EntityAIMoveThroughVillage.shouldExecute |
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virtual |
void net.minecraft.entity.ai.EntityAIMoveThroughVillage.startExecuting |
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Execute a one shot task or start executing a continuous task
The documentation for this class was generated from the following file: