YATS/Forge Documentation
 All Classes Namespaces Files Functions Variables Enumerator Pages
net.minecraft.entity.ai.EntityAIMoveThroughVillage Class Reference
Inheritance diagram for net.minecraft.entity.ai.EntityAIMoveThroughVillage:
net.minecraft.entity.ai.EntityAIBase

Public Member Functions

 EntityAIMoveThroughVillage (EntityCreature par1EntityCreature, float par2, boolean par3)
 
boolean shouldExecute ()
 
boolean continueExecuting ()
 
void startExecuting ()
 
void resetTask ()
 
- Public Member Functions inherited from net.minecraft.entity.ai.EntityAIBase
boolean continueExecuting ()
 
boolean isInterruptible ()
 
void startExecuting ()
 
void resetTask ()
 
void updateTask ()
 
void setMutexBits (int par1)
 
int getMutexBits ()
 

Constructor & Destructor Documentation

net.minecraft.entity.ai.EntityAIMoveThroughVillage.EntityAIMoveThroughVillage ( EntityCreature  par1EntityCreature,
float  par2,
boolean  par3 
)

Member Function Documentation

boolean net.minecraft.entity.ai.EntityAIMoveThroughVillage.continueExecuting ( )

Returns whether an in-progress EntityAIBase should continue executing

void net.minecraft.entity.ai.EntityAIMoveThroughVillage.resetTask ( )

Resets the task

boolean net.minecraft.entity.ai.EntityAIMoveThroughVillage.shouldExecute ( )
virtual

Returns whether the EntityAIBase should begin execution.

Implements net.minecraft.entity.ai.EntityAIBase.

void net.minecraft.entity.ai.EntityAIMoveThroughVillage.startExecuting ( )

Execute a one shot task or start executing a continuous task


The documentation for this class was generated from the following file: