net.minecraft.entity.ai.EntityAILookAtVillager.EntityAILookAtVillager |
( |
EntityIronGolem |
par1EntityIronGolem) | |
|
boolean net.minecraft.entity.ai.EntityAILookAtVillager.continueExecuting |
( |
) | |
|
Returns whether an in-progress EntityAIBase should continue executing
void net.minecraft.entity.ai.EntityAILookAtVillager.resetTask |
( |
) | |
|
boolean net.minecraft.entity.ai.EntityAILookAtVillager.shouldExecute |
( |
) | |
|
|
virtual |
void net.minecraft.entity.ai.EntityAILookAtVillager.startExecuting |
( |
) | |
|
Execute a one shot task or start executing a continuous task
void net.minecraft.entity.ai.EntityAILookAtVillager.updateTask |
( |
) | |
|
The documentation for this class was generated from the following file: