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net.minecraft.entity.ai.EntityAIControlledByPlayer Class Reference
Inheritance diagram for net.minecraft.entity.ai.EntityAIControlledByPlayer:
net.minecraft.entity.ai.EntityAIBase

Public Member Functions

 EntityAIControlledByPlayer (EntityLiving par1EntityLiving, float par2)
 
void startExecuting ()
 
void resetTask ()
 
boolean shouldExecute ()
 
void updateTask ()
 
boolean isSpeedBoosted ()
 
void boostSpeed ()
 
boolean isControlledByPlayer ()
 
- Public Member Functions inherited from net.minecraft.entity.ai.EntityAIBase
boolean continueExecuting ()
 
boolean isInterruptible ()
 
void startExecuting ()
 
void resetTask ()
 
void updateTask ()
 
void setMutexBits (int par1)
 
int getMutexBits ()
 

Constructor & Destructor Documentation

net.minecraft.entity.ai.EntityAIControlledByPlayer.EntityAIControlledByPlayer ( EntityLiving  par1EntityLiving,
float  par2 
)

Member Function Documentation

void net.minecraft.entity.ai.EntityAIControlledByPlayer.boostSpeed ( )

Boost the entity's movement speed.

boolean net.minecraft.entity.ai.EntityAIControlledByPlayer.isControlledByPlayer ( )

Return whether the entity is being controlled by a player.

boolean net.minecraft.entity.ai.EntityAIControlledByPlayer.isSpeedBoosted ( )

Return whether the entity's speed is boosted.

void net.minecraft.entity.ai.EntityAIControlledByPlayer.resetTask ( )

Resets the task

boolean net.minecraft.entity.ai.EntityAIControlledByPlayer.shouldExecute ( )
virtual

Returns whether the EntityAIBase should begin execution.

Implements net.minecraft.entity.ai.EntityAIBase.

void net.minecraft.entity.ai.EntityAIControlledByPlayer.startExecuting ( )

Execute a one shot task or start executing a continuous task

void net.minecraft.entity.ai.EntityAIControlledByPlayer.updateTask ( )

Updates the task


The documentation for this class was generated from the following file: