net.minecraft.entity.ai.EntityAIAttackOnCollide.EntityAIAttackOnCollide |
( |
EntityLiving |
par1EntityLiving, |
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Class |
par2Class, |
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float |
par3, |
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boolean |
par4 |
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) |
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net.minecraft.entity.ai.EntityAIAttackOnCollide.EntityAIAttackOnCollide |
( |
EntityLiving |
par1EntityLiving, |
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float |
par2, |
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boolean |
par3 |
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) |
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boolean net.minecraft.entity.ai.EntityAIAttackOnCollide.continueExecuting |
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Returns whether an in-progress EntityAIBase should continue executing
void net.minecraft.entity.ai.EntityAIAttackOnCollide.resetTask |
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) | |
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boolean net.minecraft.entity.ai.EntityAIAttackOnCollide.shouldExecute |
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virtual |
void net.minecraft.entity.ai.EntityAIAttackOnCollide.startExecuting |
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Execute a one shot task or start executing a continuous task
void net.minecraft.entity.ai.EntityAIAttackOnCollide.updateTask |
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The documentation for this class was generated from the following file: