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net.minecraft.entity.ai.EntityAIArrowAttack Class Reference
Inheritance diagram for net.minecraft.entity.ai.EntityAIArrowAttack:
net.minecraft.entity.ai.EntityAIBase

Public Member Functions

 EntityAIArrowAttack (IRangedAttackMob par1IRangedAttackMob, float par2, int par3, float par4)
 
 EntityAIArrowAttack (IRangedAttackMob par1IRangedAttackMob, float par2, int par3, int par4, float par5)
 
boolean shouldExecute ()
 
boolean continueExecuting ()
 
void resetTask ()
 
void updateTask ()
 
- Public Member Functions inherited from net.minecraft.entity.ai.EntityAIBase
boolean continueExecuting ()
 
boolean isInterruptible ()
 
void startExecuting ()
 
void resetTask ()
 
void updateTask ()
 
void setMutexBits (int par1)
 
int getMutexBits ()
 

Constructor & Destructor Documentation

net.minecraft.entity.ai.EntityAIArrowAttack.EntityAIArrowAttack ( IRangedAttackMob  par1IRangedAttackMob,
float  par2,
int  par3,
float  par4 
)
net.minecraft.entity.ai.EntityAIArrowAttack.EntityAIArrowAttack ( IRangedAttackMob  par1IRangedAttackMob,
float  par2,
int  par3,
int  par4,
float  par5 
)

Member Function Documentation

boolean net.minecraft.entity.ai.EntityAIArrowAttack.continueExecuting ( )

Returns whether an in-progress EntityAIBase should continue executing

void net.minecraft.entity.ai.EntityAIArrowAttack.resetTask ( )

Resets the task

boolean net.minecraft.entity.ai.EntityAIArrowAttack.shouldExecute ( )
virtual

Returns whether the EntityAIBase should begin execution.

Implements net.minecraft.entity.ai.EntityAIBase.

void net.minecraft.entity.ai.EntityAIArrowAttack.updateTask ( )

Updates the task


The documentation for this class was generated from the following file: