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static void | addToBookList (Enchantment enchantment) |
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static final Enchantment[] | enchantmentsList = new Enchantment[256] |
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static final Enchantment[] | field_92090_c |
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static final Enchantment | protection = new EnchantmentProtection(0, 10, 0) |
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static final Enchantment | fireProtection = new EnchantmentProtection(1, 5, 1) |
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static final Enchantment | featherFalling = new EnchantmentProtection(2, 5, 2) |
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static final Enchantment | blastProtection = new EnchantmentProtection(3, 2, 3) |
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static final Enchantment | projectileProtection = new EnchantmentProtection(4, 5, 4) |
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static final Enchantment | respiration = new EnchantmentOxygen(5, 2) |
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static final Enchantment | aquaAffinity = new EnchantmentWaterWorker(6, 2) |
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static final Enchantment | thorns = new EnchantmentThorns(7, 1) |
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static final Enchantment | sharpness = new EnchantmentDamage(16, 10, 0) |
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static final Enchantment | smite = new EnchantmentDamage(17, 5, 1) |
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static final Enchantment | baneOfArthropods = new EnchantmentDamage(18, 5, 2) |
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static final Enchantment | knockback = new EnchantmentKnockback(19, 5) |
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static final Enchantment | fireAspect = new EnchantmentFireAspect(20, 2) |
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static final Enchantment | looting = new EnchantmentLootBonus(21, 2, EnumEnchantmentType.weapon) |
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static final Enchantment | efficiency = new EnchantmentDigging(32, 10) |
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static final Enchantment | silkTouch = new EnchantmentUntouching(33, 1) |
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static final Enchantment | unbreaking = new EnchantmentDurability(34, 5) |
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static final Enchantment | fortune = new EnchantmentLootBonus(35, 2, EnumEnchantmentType.digger) |
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static final Enchantment | power = new EnchantmentArrowDamage(48, 10) |
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static final Enchantment | punch = new EnchantmentArrowKnockback(49, 2) |
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static final Enchantment | flame = new EnchantmentArrowFire(50, 2) |
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static final Enchantment | infinity = new EnchantmentArrowInfinite(51, 1) |
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| Enchantment (int par1, int par2, EnumEnchantmentType par3EnumEnchantmentType) |
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String | name |
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