Dispense the specified stack, play the dispense sound and spawn particles.
float net.minecraft.dispenser.BehaviorProjectileDispense.func_82498_a |
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protected |
float net.minecraft.dispenser.BehaviorProjectileDispense.func_82500_b |
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abstract IProjectile net.minecraft.dispenser.BehaviorProjectileDispense.getProjectileEntity |
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World |
world, |
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IPosition |
iposition |
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protectedpure virtual |
Return the projectile entity spawned by this dispense behavior.
void net.minecraft.dispenser.BehaviorProjectileDispense.playDispenseSound |
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IBlockSource |
par1IBlockSource) | |
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protected |
Play the dispense sound from the specified block.
The documentation for this class was generated from the following file: