net.minecraft.client.renderer.WorldRenderer.WorldRenderer |
( |
World |
par1World, |
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List |
par2List, |
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int |
par3, |
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int |
par4, |
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int |
par5, |
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int |
par6 |
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) |
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void net.minecraft.client.renderer.WorldRenderer.callOcclusionQueryList |
( |
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Renders the occlusion query GL List
float net.minecraft.client.renderer.WorldRenderer.distanceToEntitySquared |
( |
Entity |
par1Entity) | |
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Returns the distance of this chunk renderer to the entity without performing the final normalizing square root, for performance reasons.
int net.minecraft.client.renderer.WorldRenderer.getGLCallListForPass |
( |
int |
par1) | |
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Takes in the pass the call list is being requested for. Args: renderPass
void net.minecraft.client.renderer.WorldRenderer.markDirty |
( |
) | |
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Marks the current renderer data as dirty and needing to be updated.
void net.minecraft.client.renderer.WorldRenderer.setDontDraw |
( |
) | |
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When called this renderer won't draw anymore until its gets initialized again
void net.minecraft.client.renderer.WorldRenderer.setPosition |
( |
int |
par1, |
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int |
par2, |
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int |
par3 |
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) |
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Sets a new position for the renderer and setting it up so it can be reloaded with the new data for that position
boolean net.minecraft.client.renderer.WorldRenderer.skipAllRenderPasses |
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) | |
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Checks if all render passes are to be skipped. Returns false if the renderer is not initialized
void net.minecraft.client.renderer.WorldRenderer.stopRendering |
( |
) | |
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void net.minecraft.client.renderer.WorldRenderer.updateInFrustum |
( |
ICamera |
par1ICamera) | |
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void net.minecraft.client.renderer.WorldRenderer.updateRenderer |
( |
) | |
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Will update this chunk renderer
int net.minecraft.client.renderer.WorldRenderer.chunkIndex |
int net.minecraft.client.renderer.WorldRenderer.chunksUpdated = 0 |
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static |
int net.minecraft.client.renderer.WorldRenderer.glOcclusionQuery |
boolean net.minecraft.client.renderer.WorldRenderer.isChunkLit |
boolean net.minecraft.client.renderer.WorldRenderer.isInFrustum = false |
boolean net.minecraft.client.renderer.WorldRenderer.isVisible = true |
Is this renderer visible according to the occlusion query
boolean net.minecraft.client.renderer.WorldRenderer.isWaitingOnOcclusionQuery |
Is this renderer waiting on the result of the occlusion query
boolean net.minecraft.client.renderer.WorldRenderer.needsUpdate |
Boolean for whether this renderer needs to be updated or not
int net.minecraft.client.renderer.WorldRenderer.posX |
int net.minecraft.client.renderer.WorldRenderer.posXClip |
int net.minecraft.client.renderer.WorldRenderer.posXMinus |
int net.minecraft.client.renderer.WorldRenderer.posXPlus |
int net.minecraft.client.renderer.WorldRenderer.posY |
int net.minecraft.client.renderer.WorldRenderer.posYClip |
int net.minecraft.client.renderer.WorldRenderer.posYMinus |
int net.minecraft.client.renderer.WorldRenderer.posYPlus |
int net.minecraft.client.renderer.WorldRenderer.posZ |
int net.minecraft.client.renderer.WorldRenderer.posZClip |
int net.minecraft.client.renderer.WorldRenderer.posZMinus |
int net.minecraft.client.renderer.WorldRenderer.posZPlus |
AxisAlignedBB net.minecraft.client.renderer.WorldRenderer.rendererBoundingBox |
Axis aligned bounding box
boolean [] net.minecraft.client.renderer.WorldRenderer.skipRenderPass = new boolean[2] |
Should this renderer skip this render pass
List net.minecraft.client.renderer.WorldRenderer.tileEntityRenderers = new ArrayList() |
All the tile entities that have special rendering code for this chunk
World net.minecraft.client.renderer.WorldRenderer.worldObj |
Reference to the World object.
The documentation for this class was generated from the following file:
- C:/Users/LazDude/Downloads/MinecraftModding/YATS/forge/mcp/src/minecraft/net/minecraft/client/renderer/WorldRenderer.java