net.minecraft.client.renderer.ThreadDownloadImageData.ThreadDownloadImageData |
( |
String |
par1, |
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|
IImageBuffer |
par2IImageBuffer |
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) |
| |
BufferedImage net.minecraft.client.renderer.ThreadDownloadImageData.image |
int net.minecraft.client.renderer.ThreadDownloadImageData.referenceCount = 1 |
int net.minecraft.client.renderer.ThreadDownloadImageData.textureName = -1 |
The GL texture name associated with this image, or -1 if the texture has not been allocated
boolean net.minecraft.client.renderer.ThreadDownloadImageData.textureSetupComplete = false |
True if the texture has been allocated and the image copied to the texture. This is reset if global rendering settings change, so that setupTexture will be called again.
The documentation for this class was generated from the following file: