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| Tessellator () |
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int | draw () |
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void | startDrawingQuads () |
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void | startDrawing (int par1) |
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void | setTextureUV (double par1, double par3) |
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void | setBrightness (int par1) |
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void | setColorOpaque_F (float par1, float par2, float par3) |
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void | setColorRGBA_F (float par1, float par2, float par3, float par4) |
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void | setColorOpaque (int par1, int par2, int par3) |
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void | setColorRGBA (int par1, int par2, int par3, int par4) |
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void | addVertexWithUV (double par1, double par3, double par5, double par7, double par9) |
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void | addVertex (double par1, double par3, double par5) |
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void | setColorOpaque_I (int par1) |
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void | setColorRGBA_I (int par1, int par2) |
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void | disableColor () |
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void | setNormal (float par1, float par2, float par3) |
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void | setTranslation (double par1, double par3, double par5) |
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void | addTranslation (float par1, float par2, float par3) |
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net.minecraft.client.renderer.Tessellator.Tessellator |
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void net.minecraft.client.renderer.Tessellator.addTranslation |
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float |
par1, |
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float |
par2, |
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float |
par3 |
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) |
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Offsets the translation for all vertices in the current draw call.
void net.minecraft.client.renderer.Tessellator.addVertex |
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double |
par1, |
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double |
par3, |
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double |
par5 |
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Adds a vertex with the specified x,y,z to the current draw call. It will trigger a draw() if the buffer gets full.
void net.minecraft.client.renderer.Tessellator.addVertexWithUV |
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double |
par1, |
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double |
par3, |
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double |
par5, |
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double |
par7, |
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double |
par9 |
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) |
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Adds a vertex specifying both x,y,z and the texture u,v for it.
void net.minecraft.client.renderer.Tessellator.disableColor |
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Disables colors for the current draw call.
int net.minecraft.client.renderer.Tessellator.draw |
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Draws the data set up in this tessellator and resets the state to prepare for new drawing.
void net.minecraft.client.renderer.Tessellator.setBrightness |
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int |
par1) | |
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void net.minecraft.client.renderer.Tessellator.setColorOpaque |
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int |
par1, |
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int |
par2, |
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int |
par3 |
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Sets the RGB values as specified, and sets alpha to opaque.
void net.minecraft.client.renderer.Tessellator.setColorOpaque_F |
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float |
par1, |
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float |
par2, |
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float |
par3 |
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Sets the RGB values as specified, converting from floats between 0 and 1 to integers from 0-255.
void net.minecraft.client.renderer.Tessellator.setColorOpaque_I |
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int |
par1) | |
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Sets the color to the given opaque value (stored as byte values packed in an integer).
void net.minecraft.client.renderer.Tessellator.setColorRGBA |
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int |
par1, |
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int |
par2, |
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int |
par3, |
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int |
par4 |
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Sets the RGBA values for the color. Also clamps them to 0-255.
void net.minecraft.client.renderer.Tessellator.setColorRGBA_F |
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float |
par1, |
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float |
par2, |
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float |
par3, |
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float |
par4 |
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) |
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Sets the RGBA values for the color, converting from floats between 0 and 1 to integers from 0-255.
void net.minecraft.client.renderer.Tessellator.setColorRGBA_I |
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int |
par1, |
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int |
par2 |
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Sets the color to the given color (packed as bytes in integer) and alpha values.
void net.minecraft.client.renderer.Tessellator.setNormal |
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float |
par1, |
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float |
par2, |
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float |
par3 |
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Sets the normal for the current draw call.
void net.minecraft.client.renderer.Tessellator.setTextureUV |
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double |
par1, |
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double |
par3 |
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Sets the texture coordinates.
void net.minecraft.client.renderer.Tessellator.setTranslation |
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double |
par1, |
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double |
par3, |
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double |
par5 |
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Sets the translation for all vertices in the current draw call.
void net.minecraft.client.renderer.Tessellator.startDrawing |
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int |
par1) | |
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Resets tessellator state and prepares for drawing (with the specified draw mode).
void net.minecraft.client.renderer.Tessellator.startDrawingQuads |
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Sets draw mode in the tessellator to draw quads.
boolean net.minecraft.client.renderer.Tessellator.defaultTexture = false |
int net.minecraft.client.renderer.Tessellator.drawMode |
The draw mode currently being used by the tessellator.
boolean net.minecraft.client.renderer.Tessellator.isDrawing = false |
Whether this tessellator is currently in draw mode.
boolean net.minecraft.client.renderer.Tessellator.renderingWorldRenderer = false |
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static |
int net.minecraft.client.renderer.Tessellator.textureID = 0 |
double net.minecraft.client.renderer.Tessellator.xOffset |
An offset to be applied along the x-axis for all vertices in this draw call.
double net.minecraft.client.renderer.Tessellator.yOffset |
An offset to be applied along the y-axis for all vertices in this draw call.
double net.minecraft.client.renderer.Tessellator.zOffset |
An offset to be applied along the z-axis for all vertices in this draw call.
The documentation for this class was generated from the following file:
- C:/Users/LazDude/Downloads/MinecraftModding/YATS/forge/mcp/src/minecraft/net/minecraft/client/renderer/Tessellator.java