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| ModelWolf () |
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void | render (Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) |
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void | setLivingAnimations (EntityLiving par1EntityLiving, float par2, float par3, float par4) |
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void | setRotationAngles (float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) |
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void | render (Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) |
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void | setRotationAngles (float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) |
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void | setLivingAnimations (EntityLiving par1EntityLiving, float par2, float par3, float par4) |
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ModelRenderer | getRandomModelBox (Random par1Random) |
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TextureOffset | getTextureOffset (String par1Str) |
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net.minecraft.client.model.ModelWolf.ModelWolf |
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void net.minecraft.client.model.ModelWolf.render |
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Entity |
par1Entity, |
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float |
par2, |
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float |
par3, |
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float |
par4, |
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float |
par5, |
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float |
par6, |
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float |
par7 |
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Sets the models various rotation angles then renders the model.
void net.minecraft.client.model.ModelWolf.setLivingAnimations |
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EntityLiving |
par1EntityLiving, |
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float |
par2, |
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float |
par3, |
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float |
par4 |
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Used for easily adding entity-dependent animations. The second and third float params here are the same second and third as in the setRotationAngles method.
void net.minecraft.client.model.ModelWolf.setRotationAngles |
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float |
par1, |
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float |
par2, |
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float |
par3, |
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float |
par4, |
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float |
par5, |
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float |
par6, |
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Entity |
par7Entity |
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Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.
main box for the wolf head
The documentation for this class was generated from the following file:
- C:/Users/LazDude/Downloads/MinecraftModding/YATS/forge/mcp/src/minecraft/net/minecraft/client/model/ModelWolf.java