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net.minecraft.client.model.ModelSpider Class Reference
Inheritance diagram for net.minecraft.client.model.ModelSpider:
net.minecraft.client.model.ModelBase

Public Member Functions

 ModelSpider ()
 
void render (Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
 
void setRotationAngles (float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
 
- Public Member Functions inherited from net.minecraft.client.model.ModelBase
void render (Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
 
void setRotationAngles (float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
 
void setLivingAnimations (EntityLiving par1EntityLiving, float par2, float par3, float par4)
 
ModelRenderer getRandomModelBox (Random par1Random)
 
TextureOffset getTextureOffset (String par1Str)
 

Public Attributes

ModelRenderer spiderHead
 
ModelRenderer spiderNeck
 
ModelRenderer spiderBody
 
ModelRenderer spiderLeg1
 
ModelRenderer spiderLeg2
 
ModelRenderer spiderLeg3
 
ModelRenderer spiderLeg4
 
ModelRenderer spiderLeg5
 
ModelRenderer spiderLeg6
 
ModelRenderer spiderLeg7
 
ModelRenderer spiderLeg8
 
- Public Attributes inherited from net.minecraft.client.model.ModelBase
float onGround
 
boolean isRiding = false
 
List boxList = new ArrayList()
 
boolean isChild = true
 
int textureWidth = 64
 
int textureHeight = 32
 

Additional Inherited Members

- Protected Member Functions inherited from net.minecraft.client.model.ModelBase
void setTextureOffset (String par1Str, int par2, int par3)
 

Constructor & Destructor Documentation

net.minecraft.client.model.ModelSpider.ModelSpider ( )

Member Function Documentation

void net.minecraft.client.model.ModelSpider.render ( Entity  par1Entity,
float  par2,
float  par3,
float  par4,
float  par5,
float  par6,
float  par7 
)

Sets the models various rotation angles then renders the model.

void net.minecraft.client.model.ModelSpider.setRotationAngles ( float  par1,
float  par2,
float  par3,
float  par4,
float  par5,
float  par6,
Entity  par7Entity 
)

Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.

Member Data Documentation

ModelRenderer net.minecraft.client.model.ModelSpider.spiderBody

The spider's body box

ModelRenderer net.minecraft.client.model.ModelSpider.spiderHead

The spider's head box

ModelRenderer net.minecraft.client.model.ModelSpider.spiderLeg1

Spider's first leg

ModelRenderer net.minecraft.client.model.ModelSpider.spiderLeg2

Spider's second leg

ModelRenderer net.minecraft.client.model.ModelSpider.spiderLeg3

Spider's third leg

ModelRenderer net.minecraft.client.model.ModelSpider.spiderLeg4

Spider's fourth leg

ModelRenderer net.minecraft.client.model.ModelSpider.spiderLeg5

Spider's fifth leg

ModelRenderer net.minecraft.client.model.ModelSpider.spiderLeg6

Spider's sixth leg

ModelRenderer net.minecraft.client.model.ModelSpider.spiderLeg7

Spider's seventh leg

ModelRenderer net.minecraft.client.model.ModelSpider.spiderLeg8

Spider's eight leg

ModelRenderer net.minecraft.client.model.ModelSpider.spiderNeck

The spider's neck box


The documentation for this class was generated from the following file: