YATS/Forge Documentation
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Public Member Functions | |
ModelSpider () | |
void | render (Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) |
void | setRotationAngles (float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) |
Public Member Functions inherited from net.minecraft.client.model.ModelBase | |
void | render (Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) |
void | setRotationAngles (float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) |
void | setLivingAnimations (EntityLiving par1EntityLiving, float par2, float par3, float par4) |
ModelRenderer | getRandomModelBox (Random par1Random) |
TextureOffset | getTextureOffset (String par1Str) |
Public Attributes | |
ModelRenderer | spiderHead |
ModelRenderer | spiderNeck |
ModelRenderer | spiderBody |
ModelRenderer | spiderLeg1 |
ModelRenderer | spiderLeg2 |
ModelRenderer | spiderLeg3 |
ModelRenderer | spiderLeg4 |
ModelRenderer | spiderLeg5 |
ModelRenderer | spiderLeg6 |
ModelRenderer | spiderLeg7 |
ModelRenderer | spiderLeg8 |
Public Attributes inherited from net.minecraft.client.model.ModelBase | |
float | onGround |
boolean | isRiding = false |
List | boxList = new ArrayList() |
boolean | isChild = true |
int | textureWidth = 64 |
int | textureHeight = 32 |
Additional Inherited Members | |
Protected Member Functions inherited from net.minecraft.client.model.ModelBase | |
void | setTextureOffset (String par1Str, int par2, int par3) |
net.minecraft.client.model.ModelSpider.ModelSpider | ( | ) |
void net.minecraft.client.model.ModelSpider.render | ( | Entity | par1Entity, |
float | par2, | ||
float | par3, | ||
float | par4, | ||
float | par5, | ||
float | par6, | ||
float | par7 | ||
) |
Sets the models various rotation angles then renders the model.
void net.minecraft.client.model.ModelSpider.setRotationAngles | ( | float | par1, |
float | par2, | ||
float | par3, | ||
float | par4, | ||
float | par5, | ||
float | par6, | ||
Entity | par7Entity | ||
) |
Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.
ModelRenderer net.minecraft.client.model.ModelSpider.spiderBody |
The spider's body box
ModelRenderer net.minecraft.client.model.ModelSpider.spiderHead |
The spider's head box
ModelRenderer net.minecraft.client.model.ModelSpider.spiderLeg1 |
Spider's first leg
ModelRenderer net.minecraft.client.model.ModelSpider.spiderLeg2 |
Spider's second leg
ModelRenderer net.minecraft.client.model.ModelSpider.spiderLeg3 |
Spider's third leg
ModelRenderer net.minecraft.client.model.ModelSpider.spiderLeg4 |
Spider's fourth leg
ModelRenderer net.minecraft.client.model.ModelSpider.spiderLeg5 |
Spider's fifth leg
ModelRenderer net.minecraft.client.model.ModelSpider.spiderLeg6 |
Spider's sixth leg
ModelRenderer net.minecraft.client.model.ModelSpider.spiderLeg7 |
Spider's seventh leg
ModelRenderer net.minecraft.client.model.ModelSpider.spiderLeg8 |
Spider's eight leg
ModelRenderer net.minecraft.client.model.ModelSpider.spiderNeck |
The spider's neck box