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net.minecraft.client.model.ModelChicken Class Reference
Inheritance diagram for net.minecraft.client.model.ModelChicken:
net.minecraft.client.model.ModelBase

Public Member Functions

 ModelChicken ()
 
void render (Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
 
void setRotationAngles (float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
 
- Public Member Functions inherited from net.minecraft.client.model.ModelBase
void render (Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
 
void setRotationAngles (float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
 
void setLivingAnimations (EntityLiving par1EntityLiving, float par2, float par3, float par4)
 
ModelRenderer getRandomModelBox (Random par1Random)
 
TextureOffset getTextureOffset (String par1Str)
 

Public Attributes

ModelRenderer head
 
ModelRenderer body
 
ModelRenderer rightLeg
 
ModelRenderer leftLeg
 
ModelRenderer rightWing
 
ModelRenderer leftWing
 
ModelRenderer bill
 
ModelRenderer chin
 
- Public Attributes inherited from net.minecraft.client.model.ModelBase
float onGround
 
boolean isRiding = false
 
List boxList = new ArrayList()
 
boolean isChild = true
 
int textureWidth = 64
 
int textureHeight = 32
 

Additional Inherited Members

- Protected Member Functions inherited from net.minecraft.client.model.ModelBase
void setTextureOffset (String par1Str, int par2, int par3)
 

Constructor & Destructor Documentation

net.minecraft.client.model.ModelChicken.ModelChicken ( )

Member Function Documentation

void net.minecraft.client.model.ModelChicken.render ( Entity  par1Entity,
float  par2,
float  par3,
float  par4,
float  par5,
float  par6,
float  par7 
)

Sets the models various rotation angles then renders the model.

void net.minecraft.client.model.ModelChicken.setRotationAngles ( float  par1,
float  par2,
float  par3,
float  par4,
float  par5,
float  par6,
Entity  par7Entity 
)

Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.

Member Data Documentation

ModelRenderer net.minecraft.client.model.ModelChicken.bill
ModelRenderer net.minecraft.client.model.ModelChicken.body
ModelRenderer net.minecraft.client.model.ModelChicken.chin
ModelRenderer net.minecraft.client.model.ModelChicken.head
ModelRenderer net.minecraft.client.model.ModelChicken.leftLeg
ModelRenderer net.minecraft.client.model.ModelChicken.leftWing
ModelRenderer net.minecraft.client.model.ModelChicken.rightLeg
ModelRenderer net.minecraft.client.model.ModelChicken.rightWing

The documentation for this class was generated from the following file: