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| ModelBat () |
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int | getBatSize () |
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void | render (Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) |
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void | render (Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) |
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void | setRotationAngles (float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) |
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void | setLivingAnimations (EntityLiving par1EntityLiving, float par2, float par3, float par4) |
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ModelRenderer | getRandomModelBox (Random par1Random) |
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TextureOffset | getTextureOffset (String par1Str) |
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net.minecraft.client.model.ModelBat.ModelBat |
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int net.minecraft.client.model.ModelBat.getBatSize |
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not actually sure this is size, is not used as of now, but the model would be recreated if the value changed and it seems a good match for a bats size
void net.minecraft.client.model.ModelBat.render |
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Entity |
par1Entity, |
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float |
par2, |
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float |
par3, |
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float |
par4, |
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float |
par5, |
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float |
par6, |
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float |
par7 |
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Sets the models various rotation angles then renders the model.
The documentation for this class was generated from the following file:
- C:/Users/LazDude/Downloads/MinecraftModding/YATS/forge/mcp/src/minecraft/net/minecraft/client/model/ModelBat.java