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cpw.mods.fml.common.registry.GameData Class Reference

Static Public Member Functions

static void newItemAdded (Item item)
 
static void validateWorldSave (Set< ItemData > worldSaveItems)
 
static void writeItemData (NBTTagList itemList)
 
static void initializeServerGate (int gateCount)
 
static MapDifference< Integer,
ItemData
gateWorldLoadingForValidation ()
 
static void releaseGate (boolean carryOn)
 
static Set< ItemDatabuildWorldItemData (NBTTagList modList)
 
static void buildModObjectTable ()
 
static void dumpRegistry (File minecraftDir)
 

Member Function Documentation

static void cpw.mods.fml.common.registry.GameData.buildModObjectTable ( )
static
static Set<ItemData> cpw.mods.fml.common.registry.GameData.buildWorldItemData ( NBTTagList  modList)
static
static void cpw.mods.fml.common.registry.GameData.dumpRegistry ( File  minecraftDir)
static
static MapDifference<Integer, ItemData> cpw.mods.fml.common.registry.GameData.gateWorldLoadingForValidation ( )
static
static void cpw.mods.fml.common.registry.GameData.initializeServerGate ( int  gateCount)
static

Initialize the server gate

Parameters
gateCountthe countdown amount. If it's 2 we're on the client and the client and server will wait at the latch. 1 is a server and the server will proceed
static void cpw.mods.fml.common.registry.GameData.newItemAdded ( Item  item)
static
static void cpw.mods.fml.common.registry.GameData.releaseGate ( boolean  carryOn)
static
static void cpw.mods.fml.common.registry.GameData.validateWorldSave ( Set< ItemData worldSaveItems)
static
static void cpw.mods.fml.common.registry.GameData.writeItemData ( NBTTagList  itemList)
static

The documentation for this class was generated from the following file: