static void cpw.mods.fml.common.registry.GameData.buildModObjectTable |
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static Set<ItemData> cpw.mods.fml.common.registry.GameData.buildWorldItemData |
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NBTTagList |
modList) | |
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static void cpw.mods.fml.common.registry.GameData.dumpRegistry |
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File |
minecraftDir) | |
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static MapDifference<Integer, ItemData> cpw.mods.fml.common.registry.GameData.gateWorldLoadingForValidation |
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static void cpw.mods.fml.common.registry.GameData.initializeServerGate |
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int |
gateCount) | |
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Initialize the server gate
- Parameters
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gateCount | the countdown amount. If it's 2 we're on the client and the client and server will wait at the latch. 1 is a server and the server will proceed |
static void cpw.mods.fml.common.registry.GameData.newItemAdded |
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Item |
item) | |
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static void cpw.mods.fml.common.registry.GameData.releaseGate |
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boolean |
carryOn) | |
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static void cpw.mods.fml.common.registry.GameData.validateWorldSave |
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Set< ItemData > |
worldSaveItems) | |
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static void cpw.mods.fml.common.registry.GameData.writeItemData |
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NBTTagList |
itemList) | |
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static |
The documentation for this class was generated from the following file:
- C:/Users/LazDude/Downloads/MinecraftModding/YATS/forge/mcp/src/minecraft/cpw/mods/fml/common/registry/GameData.java