canSave() | net.minecraft.world.gen.ChunkProviderServer | |
chunkExists(int par1, int par2) | net.minecraft.world.gen.ChunkProviderServer | |
ChunkProviderServer(WorldServer par1WorldServer, IChunkLoader par2IChunkLoader, IChunkProvider par3IChunkProvider) | net.minecraft.world.gen.ChunkProviderServer | |
currentChunkLoader | net.minecraft.world.gen.ChunkProviderServer | |
findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5) | net.minecraft.world.gen.ChunkProviderServer | |
func_104112_b() | net.minecraft.world.gen.ChunkProviderServer | |
getLoadedChunkCount() | net.minecraft.world.gen.ChunkProviderServer | |
getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) | net.minecraft.world.gen.ChunkProviderServer | |
loadChunk(int par1, int par2) | net.minecraft.world.gen.ChunkProviderServer | |
loadChunkOnProvideRequest | net.minecraft.world.gen.ChunkProviderServer | |
makeString() | net.minecraft.world.gen.ChunkProviderServer | |
populate(IChunkProvider par1IChunkProvider, int par2, int par3) | net.minecraft.world.gen.ChunkProviderServer | |
provideChunk(int par1, int par2) | net.minecraft.world.gen.ChunkProviderServer | |
recreateStructures(int par1, int par2) | net.minecraft.world.gen.ChunkProviderServer | |
saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate) | net.minecraft.world.gen.ChunkProviderServer | |
unloadAllChunks() | net.minecraft.world.gen.ChunkProviderServer | |
unloadChunksIfNotNearSpawn(int par1, int par2) | net.minecraft.world.gen.ChunkProviderServer | |
unloadQueuedChunks() | net.minecraft.world.gen.ChunkProviderServer | |