canSave() | net.minecraft.world.gen.ChunkProviderGenerate | |
chunkExists(int par1, int par2) | net.minecraft.world.gen.ChunkProviderGenerate | |
ChunkProviderGenerate(World par1World, long par2, boolean par4) | net.minecraft.world.gen.ChunkProviderGenerate | |
findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5) | net.minecraft.world.gen.ChunkProviderGenerate | |
func_104112_b() | net.minecraft.world.gen.ChunkProviderGenerate | |
generateTerrain(int par1, int par2, byte[] par3ArrayOfByte) | net.minecraft.world.gen.ChunkProviderGenerate | |
getLoadedChunkCount() | net.minecraft.world.gen.ChunkProviderGenerate | |
getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) | net.minecraft.world.gen.ChunkProviderGenerate | |
loadChunk(int par1, int par2) | net.minecraft.world.gen.ChunkProviderGenerate | |
makeString() | net.minecraft.world.gen.ChunkProviderGenerate | |
mobSpawnerNoise | net.minecraft.world.gen.ChunkProviderGenerate | |
noiseGen5 | net.minecraft.world.gen.ChunkProviderGenerate | |
noiseGen6 | net.minecraft.world.gen.ChunkProviderGenerate | |
populate(IChunkProvider par1IChunkProvider, int par2, int par3) | net.minecraft.world.gen.ChunkProviderGenerate | |
provideChunk(int par1, int par2) | net.minecraft.world.gen.ChunkProviderGenerate | |
recreateStructures(int par1, int par2) | net.minecraft.world.gen.ChunkProviderGenerate | |
replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase) | net.minecraft.world.gen.ChunkProviderGenerate | |
saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate) | net.minecraft.world.gen.ChunkProviderGenerate | |
unloadQueuedChunks() | net.minecraft.world.gen.ChunkProviderGenerate | |