| canSave() | net.minecraft.world.gen.ChunkProviderGenerate | |
| chunkExists(int par1, int par2) | net.minecraft.world.gen.ChunkProviderGenerate | |
| ChunkProviderGenerate(World par1World, long par2, boolean par4) | net.minecraft.world.gen.ChunkProviderGenerate | |
| findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5) | net.minecraft.world.gen.ChunkProviderGenerate | |
| func_104112_b() | net.minecraft.world.gen.ChunkProviderGenerate | |
| generateTerrain(int par1, int par2, byte[] par3ArrayOfByte) | net.minecraft.world.gen.ChunkProviderGenerate | |
| getLoadedChunkCount() | net.minecraft.world.gen.ChunkProviderGenerate | |
| getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) | net.minecraft.world.gen.ChunkProviderGenerate | |
| loadChunk(int par1, int par2) | net.minecraft.world.gen.ChunkProviderGenerate | |
| makeString() | net.minecraft.world.gen.ChunkProviderGenerate | |
| mobSpawnerNoise | net.minecraft.world.gen.ChunkProviderGenerate | |
| noiseGen5 | net.minecraft.world.gen.ChunkProviderGenerate | |
| noiseGen6 | net.minecraft.world.gen.ChunkProviderGenerate | |
| populate(IChunkProvider par1IChunkProvider, int par2, int par3) | net.minecraft.world.gen.ChunkProviderGenerate | |
| provideChunk(int par1, int par2) | net.minecraft.world.gen.ChunkProviderGenerate | |
| recreateStructures(int par1, int par2) | net.minecraft.world.gen.ChunkProviderGenerate | |
| replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase) | net.minecraft.world.gen.ChunkProviderGenerate | |
| saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate) | net.minecraft.world.gen.ChunkProviderGenerate | |
| unloadQueuedChunks() | net.minecraft.world.gen.ChunkProviderGenerate | |