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net.minecraft.entity.player.InventoryPlayer Member List

This is the complete list of members for net.minecraft.entity.player.InventoryPlayer, including all inherited members.

addItemStackToInventory(ItemStack par1ItemStack)net.minecraft.entity.player.InventoryPlayer
armorInventorynet.minecraft.entity.player.InventoryPlayer
armorItemInSlot(int par1)net.minecraft.entity.player.InventoryPlayer
canHarvestBlock(Block par1Block)net.minecraft.entity.player.InventoryPlayer
changeCurrentItem(int par1)net.minecraft.entity.player.InventoryPlayer
clearInventory(int par1, int par2)net.minecraft.entity.player.InventoryPlayer
closeChest()net.minecraft.entity.player.InventoryPlayer
consumeInventoryItem(int par1)net.minecraft.entity.player.InventoryPlayer
copyInventory(InventoryPlayer par1InventoryPlayer)net.minecraft.entity.player.InventoryPlayer
currentItemnet.minecraft.entity.player.InventoryPlayer
damageArmor(int par1)net.minecraft.entity.player.InventoryPlayer
decrementAnimations()net.minecraft.entity.player.InventoryPlayer
decrStackSize(int par1, int par2)net.minecraft.entity.player.InventoryPlayer
dropAllItems()net.minecraft.entity.player.InventoryPlayer
func_70439_a(Item par1Item, int par2)net.minecraft.entity.player.InventoryPlayer
getCurrentItem()net.minecraft.entity.player.InventoryPlayer
getDamageVsEntity(Entity par1Entity)net.minecraft.entity.player.InventoryPlayer
getFirstEmptyStack()net.minecraft.entity.player.InventoryPlayer
getHotbarSize()net.minecraft.entity.player.InventoryPlayerstatic
getInventoryStackLimit()net.minecraft.entity.player.InventoryPlayer
getInvName()net.minecraft.entity.player.InventoryPlayer
getItemStack()net.minecraft.entity.player.InventoryPlayer
getSizeInventory()net.minecraft.entity.player.InventoryPlayer
getStackInSlot(int par1)net.minecraft.entity.player.InventoryPlayer
getStackInSlotOnClosing(int par1)net.minecraft.entity.player.InventoryPlayer
getStrVsBlock(Block par1Block)net.minecraft.entity.player.InventoryPlayer
getTotalArmorValue()net.minecraft.entity.player.InventoryPlayer
hasItem(int par1)net.minecraft.entity.player.InventoryPlayer
hasItemStack(ItemStack par1ItemStack)net.minecraft.entity.player.InventoryPlayer
inventoryChangednet.minecraft.entity.player.InventoryPlayer
InventoryPlayer(EntityPlayer par1EntityPlayer)net.minecraft.entity.player.InventoryPlayer
isInvNameLocalized()net.minecraft.entity.player.InventoryPlayer
isStackValidForSlot(int par1, ItemStack par2ItemStack)net.minecraft.entity.player.InventoryPlayer
isUseableByPlayer(EntityPlayer par1EntityPlayer)net.minecraft.entity.player.InventoryPlayer
mainInventorynet.minecraft.entity.player.InventoryPlayer
onInventoryChanged()net.minecraft.entity.player.InventoryPlayer
openChest()net.minecraft.entity.player.InventoryPlayer
playernet.minecraft.entity.player.InventoryPlayer
readFromNBT(NBTTagList par1NBTTagList)net.minecraft.entity.player.InventoryPlayer
setCurrentItem(int par1, int par2, boolean par3, boolean par4)net.minecraft.entity.player.InventoryPlayer
setInventorySlotContents(int par1, ItemStack par2ItemStack)net.minecraft.entity.player.InventoryPlayer
setItemStack(ItemStack par1ItemStack)net.minecraft.entity.player.InventoryPlayer
writeToNBT(NBTTagList par1NBTTagList)net.minecraft.entity.player.InventoryPlayer