canSave() | net.minecraft.client.multiplayer.ChunkProviderClient | |
chunkExists(int par1, int par2) | net.minecraft.client.multiplayer.ChunkProviderClient | |
ChunkProviderClient(World par1World) | net.minecraft.client.multiplayer.ChunkProviderClient | |
findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5) | net.minecraft.client.multiplayer.ChunkProviderClient | |
func_104112_b() | net.minecraft.client.multiplayer.ChunkProviderClient | |
getLoadedChunkCount() | net.minecraft.client.multiplayer.ChunkProviderClient | |
getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) | net.minecraft.client.multiplayer.ChunkProviderClient | |
loadChunk(int par1, int par2) | net.minecraft.client.multiplayer.ChunkProviderClient | |
makeString() | net.minecraft.client.multiplayer.ChunkProviderClient | |
populate(IChunkProvider par1IChunkProvider, int par2, int par3) | net.minecraft.client.multiplayer.ChunkProviderClient | |
provideChunk(int par1, int par2) | net.minecraft.client.multiplayer.ChunkProviderClient | |
recreateStructures(int par1, int par2) | net.minecraft.client.multiplayer.ChunkProviderClient | |
saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate) | net.minecraft.client.multiplayer.ChunkProviderClient | |
unloadChunk(int par1, int par2) | net.minecraft.client.multiplayer.ChunkProviderClient | |
unloadQueuedChunks() | net.minecraft.client.multiplayer.ChunkProviderClient | |